The Wii U version of Zelda: Breath Of The Wild hasn’t received as much attention as the Switch version, but that doesn’t mean the Wii U version doesn’t have its own highlights. TiLMENDOMiNATiON has uploaded a YouTube video of a night-to-day timelapse from the game. Early on, the camera is pointed above Link. However, the vast majority of the video focuses the camera on the direction Link is facing. It also gives a good look at the weather dynamics in the game, such as the movement of the clouds. We’ve included the video down below, so feel free to check it out.
During the Nintendo Switch trailer, we got a glimpse of a title that appeared to include Nintendo’s Miis, but the name of the game was undisclosed.
Whilst the official name still hasn’t been revealed, the game in development has been revealed as ‘Project Mekuru’. The title will be developed by Over Fence in Japan and features a four-player battle mode with stages composed of tiles and obstacles.
The game requires you to pound the ground in order to flip the surrounding tiles to turn them into your colour, but if you land on another players freshly colour flipped area, it will send you off the edge of the stage.
There isn’t much more information surrounding this Switch title just yet, but we will keep you posted.
Nintendo’s Yoshiaki Koizumi recently took part in an interview with Game Informer to promote the upcoming release of the Nintendo Switch. Game Informer asked many questions, but two questions in particular stood out among the rest.
The first question was when Koizumi first started dreaming about the Switch and what the initial vision was. Koizumi responded by saying that “we are always thinking about new hardware, and we started working on this plan about three years ago. Since then, there have been a lot of discussions between our staff, and we tried a lot of different things. Nintendo’s concept of a social experience for the game systems we have developed in the past has been to provide a chance to play games together in your living room. To adjust that to the world as it is today, we decided that an unfettered experience that can be enjoyed anywhere would ultimately maximize the number of people who can enjoy our games and be the most fun, and so we decided on this design.”
The second question was about why Koizumi feels that GPU speed is less important than a console’s other features. Koizumi said that “for Nintendo, the axis of improvement for each new generation is the system concept. To make it possible to play a game system at home or on the go seamlessly, we had to take a different perspective and consider factors such as the battery usage of the ‘system on a chip.’ This is a different axis than simply improving processing power, so we selected design elements that fit the type of product we wanted to produce. This was definitely the case for Nintendo Switch.”
While Rivals of Aether is really a love letter to Super Smash Bros. Melee, the developers don’t seem too keen to bring the fighting game to Nintendo’s latest console. Likely being interrogated by fans, Aether’s Dan Fornace tweeted that the Steam and Xbox versions of the game were his highest priority. It’s fair enough that they’re his focus right now, but it seems odd that this Nintendo inspired game would never come to the Switch.
While they’ve made some questionable decisions over the last few years, it’s nice to see Konami reviving one of their classic franchises for the Switch’s launch. The company is one of the few third parties present at the console’s launch, releasing Super Bomberman R. However, Konami has a massive collection of IPs that haven’t received such a treatment. In an interview with Just Pause, Konami’s Benjamin Kinney was asked if Bomberman’s revival could mean the return of other retro characters. He gave quite a generic answer, but it’s good that these older games are still on the company’s mind.
If Super Bomberman R proves to be successful, can we count on seeing more classic Konami IP – such as Boktai, Goemon, and Suikoden – being revived?
Regardless of Super Bomberman R’s success, we are always evaluating opportunities for all of our IPs.
There’s no doubt that Breath of the Wild’s map is huge, but that doesn’t always mean a game has a decent length. However, it doesn’t look like the latest Zelda game is light on content. According to an IGN writer, it took her roughly 40 to 50 to reach the end of the game. Certainly a decent length. She also assures completionists that this total is far from what is required to 100% the game. Are you pleased with this news? Tell us below.
In the collective amount of hours it took me to do the water dungeon on Zelda: Twilight Princess, Zelda: Breath Of The Wild for Wii U and Nintendo Switch will be launched and Nintendo have captured some critics’ early impressions. As expected the preview impressions are greatly positive. Have a look below to see some promising comments:
Check out the rest on Nintendo’s official page here.
Alternatively you can read our very own preview here.