Skyrim was one of biggest games of the last generation, Bethesda reaching a whole new audience with the Elder Scrolls series. While it was notably absent from any Nintendo consoles at the time, the original Switch trailer revealed the game was finally coming. According to Bethesda’s Todd Howard, it was Nintendo’s idea to put the hit game on their new system. In an interview with Glixel, Howard talked about how Nintendo came to Bethesda to propose the idea. Check out the full interview here.
G: You’re getting this award a week before the Nintendo Switch is released, and you’re one of the few Western developers that’s visible on the new console from the beginning. How did that come about?
TD: When it comes to the Switch, Nintendo’s the only company that can do that, right? When you hear that Nintendo’s going to do a new platform, there’s a lot of ways that can go. If you look at handheld gaming, they’re still the best at it. If they say “we’re going to make the best handheld ever and you can plug it into your TV”, well that’s just really, really smart. I hope they do well and it’s a unique opportunity for us.
G: Were you talking to them for a while?
TD: They came to us early about Skyrim, and we always wanted to work with them. Even though it’s a game that people have played before and have known for a long time, it’s special for us to work them. I think it was Nintendo of America who reached out to us. I wasn’t the original point of contact. We met with some people from Japan, but it originally came from the American team. There was much more of a push this time to get the support. They have the kind of device that makes it much easier for third parties to give them the support.