Breath of the Wild breaks away from the Zelda formula more than any game before it. This doesn’t just mean the game’s structure is different, but even its items. However, an interview with the game’s director has revealed this wasn’t always the case. In an interview with Kotaku, Fujibayashi talked about how they originally tested the game with both the Hookshot and even Skyward Sword’s Beetle item. Would you like to have seen these items return? Tell us below.
“Hookshot was [one] we experimented with and tested, as well as [the] Beetle from Skyward Sword. After a lot of experimentation and testing, we weeded out all the ones that had potential to detract from the gameplay and enjoying the game. What’s left currently, the four items, were really what would draw out the fun of the game.”
During their original experiments, they played around with allowing Breath of the Wild players to obtain objects within dungeons, as you could in previous Zelda games. They even tried the Link Between Worlds approach, although that was a little limiting.
“We did at one point test what it would be like to be able to obtain some of these abilities in some point in the story. But when we do that, you are pigeonholed into having a specific order of dungeons. We did have ideas [that] if a certain dungeon needs bombs, for example, we might put a little bomb icon on the dungeon walls or somewhere on the ground.”