Digital Foundry: Zelda Breath Of The Wild Uses Dynamic Resolution Scaling

Digital Foundry has been investigating resolution issues in The Legend of Zelda: Breath of the Wild and have deduced that the game uses dynamic resolution scaling to maintain its target 30fps frame-rate. The team have also investigated claims that Wi-Fi might be impacting Switch performance, however they’ve switched the Switch to flight mode and they have found that this has no impact on their results. You can read the full article, here.



Filed under: Nintendo, Switch Tagged: nintendo switch, Zelda: Breath of the Wild


Author: codymkw

Hey I am Cody I'm a huge fan of Nintendo love all their games favorite is Animal Crossing I'm the leader and founder of SGS & creator of Dark Miiverse umm so theres not really much else I can say about myself! ♥

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