Zelda: Breath Of The Wild Devs Scrapped Unconventional Stamina-Saving Idea After Miyamoto’s Feedback

The development team that worked on Zelda: Breath Of The Wild came up with a neat trick to regain stamina when scaling up one of the many cliffs in the open world game; to stab your sword into the cliff face and rest on it. The slightly unconventional idea never came to be due to Shigeru Miyamoto’s feedback. In a recent GameSpot interview with Zelda Art Director Satoru Takizawa and Director Hidemaro Fujibayashi they had the following to say on the matter:

“Until about halfway through the development, we had a spec where you could take your weapon and stab it into a wall. When your stamina gauge was dwindling you could stab the weapon and kind of hang out and rest there.” – Takizawa

“So the answer is that Mr. Miyamoto heard of the concept he said, ‘You can’t stand on the tip of a sword. This is strange.’ And then we explained, ‘No no no, you stab it in.’ Then he’s like, ‘No, it’s not going to work.’ Another idea is that it’s very hard to actually stab a sword into a big piece of rock. We considered that you can stab them into cracks or crevices in the wall, but then you can’t freely use that feature anywhere you want, so I decided not to implement it.”

So starting from the early stages of development we had been constantly showing Mr. Miyamoto our progress. At times we would even show him once a week what we’d been working on, because if we don’t do that, and then go face-to-face and present the idea, tables might be flipped!’” – Fujibayashi

Source / Via

Filed under: Nintendo, Switch, Wii U Tagged: Nintendo, Nintendo News, nintendo switch, Nintendo Switch news, Zelda: Breath of the Wild

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Author: codymkw

Hey I am Cody I'm a huge fan of Nintendo love all their games favorite is Animal Crossing I'm the leader and founder of SGS & creator of Dark Miiverse umm so theres not really much else I can say about myself! ♥

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