While Nintendo developed the original game, the Japanese company outsourced the HD remaster of Twilight Princess to the Australian developer Tantalus. The developer’s CEO recently sat down with Fragments of Silicon to discuss their time working with Nintendo and the Zelda franchise. While the whole interview is transcribed here, one claim by Tantalus really stands out. According to them, they had “literally hundreds” of ideas for extra features that never made it into the game. Considering Twilight Princess was really just a HD port of the original game, this is quite surprising. What would you like to have seen added to Twilight Princess HD? Tell us below.
On any ideas that didn’t make it into Twilight Princess HD…
Literally hundreds, that’s the way it works. For any video game you make, and even for games that are obstentively conversions, it’s our job as developers to just throw ideas at the publisher or the creators of the original game. So that’s what we do. We come up with documents and mockups and suggestions and at the end of the day, very few of them are taken up, because some of them are a little bit left field or a bit out there, and sometimes we get them across the line, but a lot of times we don’t.
On Twilight Princess HD, as with every title, there were a bunch of things that we suggested that we could of done. But I can’t say what any of them were.